
Choices in a Jar

All ages, 101 cards, 3" recyclable plastic screwtop jar. Walk or roller-skate the rest of your life? Not eat for two days or not sleep? Change your choice and change your mind.
Feelings in a Jar: A Fun Game for All Ages for Endless Play & Interaction

Everyone needs to know how to name and express feelings. Not eat for two days or not sleep? Each jar holds 365 little slips printed with ";feelings words";€”gleeful, hopeful, courageous, grateful, cranky, insecure, angry, and many more. Ages 8 & up, 365 slips, 3" recyclable plastic screwtop jar.
What If? In a Jar: Questions and Dilemmas to Get Kids Thinking About Choices

Unique, engaging topics for varying ages. Walk or roller-skate the rest of your life? Use this resource to spark conversation and reflection in classrooms, after-school programs, advisory groups, teams, and youth groups. Free spirit’s in a jar® products with unique, portable, easy-to-use jars make learning fun, these go-anywhere, engaging topics for varying ages, and spontaneous.
101 lively what-if scenarios to spark conversation and reflection. Not eat for two days or not sleep? Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards.
Temper Tamers In a Jar®: Helping Kids Cool Off and Manage Anger

Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Spark conversation and reflection in classrooms, after-school programs, advisory groups, and more. Unique, engaging topics for varying ages. Learn how to calm down and keep your cool in order to control your temper and express your feelings in positive ways.
Work to control your temper and express your feelings in positive ways. Not eat for two days or not sleep? Walk or roller-skate the rest of your life? .
Kids' Daily Dilemmas in a Jar: 101 Decisions to Think & Talk About

Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. 101 aoetemper tamer Cardsa help promote group discussions about healthy ways to deal with anger.
Provocative conversation starters for youth groups or around the dinner table. Work to control your temper and express your feelings in positive ways. Book details:format: special formatpublication Date: 11/15/2008Reading Level: Age 9 and Up Walk or roller-skate the rest of your life? .
Chill Skills In a Jar®: Anger Management Tips for Teens

Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Helps prepare kids to meet lifeaTMs challenges and offer help with making good choices.
Not eat for two days or not sleep? Learn healthy ways to cage your rage. Walk or roller-skate the rest of your life? Ages 12 & up, 101 cards, 3" recyclable plastic screwtop jar. Help clients deal positively with their anger and maintain respectful relationships. Use chill skills in a jar to promote group discussions about positive ways to deal with anger.
Individuals can also use cards to learn calming strategies for tense or difficult situations.
Teen Talk in a Jar

Provocative conversation starters for youth groups or around the dinner table. Work to control your temper and express your feelings in positive ways. Spark conversation and reflection in classrooms, after-school programs, advisory groups, and more. Unique, engaging topics for varying ages. 101 dilemmas inside this colorful jar.
Use to start discussion and break the ice. Covers just about everything teens want to talk about. 101 aoetemper tamer Cardsa help promote group discussions about healthy ways to deal with anger. Not eat for two days or not sleep? Help clients deal positively with their anger and maintain respectful relationships.
Use chill skills in a jar to promote group discussions about positive ways to deal with anger.
Think Twice In a Jar®

Covers just about everything teens want to talk about. A new twist on getting people to interact and practice decision-making. Also use cards to learn calming strategies for tense or difficult situations. Walk or roller-skate the rest of your life? Use to start discussion and break the ice. Helps prepare kids to meet lifeaTMs challenges and offer help with making good choices.
Spark conversation and reflection in classrooms, advisory groups, after-school programs, and more. Unique, engaging topics for varying ages. Provocative conversation starters for youth groups or around the dinner table. Help clients deal positively with their anger and maintain respectful relationships. Use chill skills in a jar to promote group discussions about positive ways to deal with anger.
Individuals can also use cards to learn calming strategies for tense or difficult situations.
Learning Resources Conversation Cubes

Use to start discussion and break the ice. Supports fluency in ELLs; great for students with speech and language disorders. Covers just about everything teens want to talk about. Spark discussions and personal responses. Provocative conversation starters for youth groups or around the dinner table. Build speaking and listening skills.
Spark discussions and personal responses. Helps prepare kids to meet lifeaTMs challenges and offer help with making good choices. Walk or roller-skate the rest of your life? Aoeif you could have a new house rule, which would you choose? No television, or no music?IN. Spark conversation and reflection in classrooms, after-school programs, advisory groups, and more.
Unique, engaging topics for varying ages.
Thoughts and Feelings: A Sentence Completion Card Game

Build speaking and listening skills. Use to start discussion and break the ice. 6 soft foam cubes with 36 engaging questions and activity guide. Ideal for ages 6+. Supports fluency in ELLs; great for students with speech and language disorders. Fun decision-making game makes you think. Help them name and express feelings.
Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Spark discussions and personal responses. Aoeif you could have a new house rule, which would you choose? No television, or no music?IN.