What Would You Do? In a Jar®: Daily Dilemmas for Young Children

Ages 5–9, 101 cards, 3" recyclable plastic screwtop jar. What would you do?" scenarios help preschool and primary-age kids develop decision-making skills. What would you Do? In a JarR.


Choices in a Jar

Each card presents a delightful dilemma€”sometimes unusual, always challenging€”to spark conversation or controversy. Fun decision-making game makes you think. What’s your choice€”to have to walk on stilts the rest of your life, or to always have to roller skate to get around? To have no short-term memory, or to not sleep for two days? Choice provokes thinking, or no long-term memory? To not eat for two days, and thinking is fun.

All ages, 101 cards, 3" recyclable plastic screwtop jar. Walk or roller-skate the rest of your life? Not eat for two days or not sleep? Change your choice and change your mind.


Feelings in a Jar: A Fun Game for All Ages for Endless Play & Interaction

Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Walk or roller-skate the rest of your life? Use as discussion starters, journaling prompts, or icebreakers for groups. Pull a slip and act out the feeling, or invite someone else to act it out.

Everyone needs to know how to name and express feelings. Not eat for two days or not sleep? Each jar holds 365 little slips printed with ";feelings words";€”gleeful, hopeful, courageous, grateful, cranky, insecure, angry, and many more. Ages 8 & up, 365 slips, 3" recyclable plastic screwtop jar.


What If? In a Jar: Questions and Dilemmas to Get Kids Thinking About Choices

Help kids hone their decision-making skills and practice making good choices with 101 thought-provoking cards. Kids, in youth groups, while traveling, and educators will enjoy the games and cards at home, at school, parents, at childcare, in the office, at parties, and at camp. Spark conversation and reflection in classrooms, advisory groups, after-school programs, and more.

Unique, engaging topics for varying ages. Walk or roller-skate the rest of your life? Use this resource to spark conversation and reflection in classrooms, after-school programs, advisory groups, teams, and youth groups. Free spirit’s in a jar® products with unique, portable, easy-to-use jars make learning fun, these go-anywhere, engaging topics for varying ages, and spontaneous.

101 lively what-if scenarios to spark conversation and reflection. Not eat for two days or not sleep? Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards.




Temper Tamers In a Jar®: Helping Kids Cool Off and Manage Anger

Ages 8–11, 101 cards, 3" recyclable plastic screwtop jar. 101 aoetemper tamer Cardsa help promote group discussions about healthy ways to deal with anger. Also use cards to learn calming strategies for tense or difficult situations. Fun decision-making game makes you think. Help them name and express feelings.

Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Spark conversation and reflection in classrooms, after-school programs, advisory groups, and more. Unique, engaging topics for varying ages. Learn how to calm down and keep your cool in order to control your temper and express your feelings in positive ways.

Work to control your temper and express your feelings in positive ways. Not eat for two days or not sleep? Walk or roller-skate the rest of your life? .


Kids' Daily Dilemmas in a Jar: 101 Decisions to Think & Talk About

Spark conversation and reflection in classrooms, after-school programs, advisory groups, and more. Unique, engaging topics for varying ages. Also use cards to learn calming strategies for tense or difficult situations. 101 dilemmas inside this colorful jar. Not eat for two days or not sleep? Helps prepare kids to meet lifeaTMs challenges and offer help with making good choices.

Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. 101 aoetemper tamer Cardsa help promote group discussions about healthy ways to deal with anger.

Provocative conversation starters for youth groups or around the dinner table. Work to control your temper and express your feelings in positive ways. Book details:format: special formatpublication Date: 11/15/2008Reading Level: Age 9 and Up Walk or roller-skate the rest of your life? .


Chill Skills In a Jar®: Anger Management Tips for Teens

Provocative conversation starters for youth groups or around the dinner table. 101 aoetemper tamer Cardsa help promote group discussions about healthy ways to deal with anger. Deal positively with your anger and maintain respectful relationships. Also use cards to learn calming strategies for tense or difficult situations.

Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Helps prepare kids to meet lifeaTMs challenges and offer help with making good choices.

Not eat for two days or not sleep? Learn healthy ways to cage your rage. Walk or roller-skate the rest of your life? Ages 12 & up, 101 cards, 3" recyclable plastic screwtop jar. Help clients deal positively with their anger and maintain respectful relationships. Use chill skills in a jar to promote group discussions about positive ways to deal with anger.

Individuals can also use cards to learn calming strategies for tense or difficult situations.


Teen Talk in a Jar

Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Also use cards to learn calming strategies for tense or difficult situations. Rare book walk or roller-skate the rest of your life?

Provocative conversation starters for youth groups or around the dinner table. Work to control your temper and express your feelings in positive ways. Spark conversation and reflection in classrooms, after-school programs, advisory groups, and more. Unique, engaging topics for varying ages. 101 dilemmas inside this colorful jar.

Use to start discussion and break the ice. Covers just about everything teens want to talk about. 101 aoetemper tamer Cardsa help promote group discussions about healthy ways to deal with anger. Not eat for two days or not sleep? Help clients deal positively with their anger and maintain respectful relationships.

Use chill skills in a jar to promote group discussions about positive ways to deal with anger.


Think Twice In a Jar®

Work to control your temper and express your feelings in positive ways. Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Includes a game play/activity guide.

Covers just about everything teens want to talk about. A new twist on getting people to interact and practice decision-making. Also use cards to learn calming strategies for tense or difficult situations. Walk or roller-skate the rest of your life? Use to start discussion and break the ice. Helps prepare kids to meet lifeaTMs challenges and offer help with making good choices.

Spark conversation and reflection in classrooms, advisory groups, after-school programs, and more. Unique, engaging topics for varying ages. Provocative conversation starters for youth groups or around the dinner table. Help clients deal positively with their anger and maintain respectful relationships. Use chill skills in a jar to promote group discussions about positive ways to deal with anger.

Individuals can also use cards to learn calming strategies for tense or difficult situations.


Learning Resources Conversation Cubes

Fun and fascinating way to engage brains, share ideas and build tolerance for differing opinions. Fun decision-making game makes you think. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards.

Use to start discussion and break the ice. Supports fluency in ELLs; great for students with speech and language disorders. Covers just about everything teens want to talk about. Spark discussions and personal responses. Provocative conversation starters for youth groups or around the dinner table. Build speaking and listening skills.

Spark discussions and personal responses. Helps prepare kids to meet lifeaTMs challenges and offer help with making good choices. Walk or roller-skate the rest of your life? Aoeif you could have a new house rule, which would you choose? No television, or no music?IN. Spark conversation and reflection in classrooms, after-school programs, advisory groups, and more.

Unique, engaging topics for varying ages.


Thoughts and Feelings: A Sentence Completion Card Game

Help clients deal positively with their anger and maintain respectful relationships. Use chill skills in a jar to promote group discussions about positive ways to deal with anger. Individuals can also use cards to learn calming strategies for tense or difficult situations. Includes 101 cards. Teen talk in a Jar contains 101 cards.

Build speaking and listening skills. Use to start discussion and break the ice. 6 soft foam cubes with 36 engaging questions and activity guide. Ideal for ages 6+. Supports fluency in ELLs; great for students with speech and language disorders. Fun decision-making game makes you think. Help them name and express feelings.

Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Practice making good choices with 101 thought-provoking cards. Spark discussions and personal responses. Aoeif you could have a new house rule, which would you choose? No television, or no music?IN.